This post is a frequently updated list for resources shared on hackions group. Please feel free to add any new section or resources to a section already present here via pull-request
or using issues
tab at https://github.com/hackions/blog/ or edit here
Javascript
Graphics in browsers
Python
Java
Android
Programming and Interview
Data Structure and Algorithms
General computer science knowledge
HTTP/S, Security, Browsers and Server
Linux, Docker and Shell
General resources
Game development
Handmade Hero is broken up into four parts: a basic programming introduction, the construction of a platform prototyping layer, the coding of a game engine, and the coding of the game itself. These parts can be fluid, and blur into one another, but if you would like to skip directly to one of the parts without watching the preceding ones, you may be able to do so, depending on your level of experience.
The basic (very limited) introduction to C programming is Week 0.
The construction of a Win32 prototyping layer is Weeks 1 through 5.
Game engine coding begins on Week 6.
Gameplay coding begins on Week 56.
Note: The resources shared here are entirely the personal biased view as to how the person felt the usefulness of the resource.